Render Engine
The machine in your own rack that draws the picture and sends it out over SDI or NDI. It keeps drawing whether the internet is up or not, so going to air never depends on your connection.
From graphics and video to a broadcast signal
Output
The last step before air.
Playout decides what should be on screen. Render Engine draws the graphics and video on a machine in your studio, then hands the finished picture to your existing broadcast chain.
Each Output has its own player. Its status shows the signal path and the connected device in the same browser where you run the show.
Technical specifications.
- Signal outputs
- SDI NDISDI uses Blackmagic DeckLink or UltraStudio hardware. NDI requires NDI Runtime 6.
- Browser monitoring
- PGM PVWCloud Live provides separate WebRTC previews. It is for monitoring, not a broadcast output path.
- Video formats
- SD HD UHD37 presets from SD through UHD 2160p60.
- Pixel formats and keying
- BGRA UYVY422SDI fill and key requires BGRA and a Blackmagic device with external keying support.
- Host machine
- Windows macOSDocumented guidance for one basic 1080p Output: Intel i5 10th generation or AMD Ryzen 5 5000, 4 GB RAM and GTX 1660-class graphics.
Other platform surfaces.
Put your own Output on the wire.
We map the signal path first, then run one of your own graphics and videos through it.