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Render Engine

Software on a machine in your own rack that turns your graphics and video into the signal you send to air. It runs on your own network, not in the cloud, so going to air never depends on the internet staying up.

Broadcast graphics output that runs in your studio

Output

The last step before air.

Playout decides what should be on screen. Render Engine draws the graphics and video on a machine in your studio, then hands the finished picture to your existing broadcast chain.

Each Output has its own player. Its status shows the signal path and the connected device in the same browser where you run the show.

Prepare

On the disk before it plays.

Video from the cloud and your own local media are copied to the machine's disk ahead of playback, and the browser shows the progress of every item.

When a rundown item comes up, it plays from local disk instead of buffering over the line.

Control

Fix it without walking to the rack.

Reload the media, refresh the graphics, restart one player or reboot the whole application, all from the browser. Each action tells you what it will interrupt before it runs.

The program and preview of every output can be watched from a browser, so you can check the picture from wherever you are.

Technical specifications.

Signal outputs
SDI NDI
SDI uses Blackmagic DeckLink or UltraStudio hardware. NDI requires NDI Runtime 6.
Browser monitoring
PGM PVW
Cloud Live provides separate WebRTC previews. It is for monitoring, not a broadcast output path. With Cloud Live off, the player sends a snapshot every 30 seconds.
Video formats
SD HD UHD
37 presets from SD through UHD 2160p60.
Pixel formats and keying
BGRA UYVY422
SDI fill and key requires BGRA and a Blackmagic device with external keying support.
Host machine
Windows macOS
Documented guidance for one basic 1080p Output: Intel i5 10th generation or AMD Ryzen 5 5000, 4 GB RAM and GTX 1660-class graphics.
Read the Output Player setup guide

Other platform surfaces.

Media Hub

Central asset library

More info

Camera Assist

Automatic PTZ framing

More info

Put your own Output on the wire.

We map the signal path first, then run one of your own graphics and videos through it.